![]() One of the major changes under the hood is to be the switch of the game's scripting language, used in the campaigns, from the application-specific Warzone Script to Javascript. w3m, 378 WAIS, 830 WarZone 2100, 277 Weather Report, 94 Web browsers. It was released (excluding the videos) under the GNU General Public License in late 2004 by Eidos Interactive. Now development is in the hands of the Warzone 2100 Project (originally: 'Warzone 2100 Resurrection Project'). Īs of December 2014, developers are mostly working on the next major version of the game, which is to succeed the 3.x series. 279 testing, 36 X.org project, 279 video conferencing, 339 Video4Linux. Warzone 2100 is a real-time strategy game originally written in C as a closed source project by Pumpkin Studios. In 2008, the music video data of the original game has been released under the GPL. Now the game uses the SDL, OpenGL, OpenAL and PhysicsFS. The first step made by the development team was the removal of all proprietary dependencies. The game is primarily controlled using a pointing device making its graphics tablet-friendly. Then, it becomes necessary to transport troops to other maps. ![]() ![]() In campaign mode, the map gradually got larger with each successful mission. The player chooses turret, body and propulsion which affect speed, health points, armor damage and shooting range of the unit. In Warzone 2100 new developed technology is used to design vehicles. Warzone 2100 takes place in a post-apocalyptic future, where earth's satellites equipped with nuclear weapons were manipulated to attack the earth. is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project.
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