Karkenshall 's second ability costs 1 life to activate, which is not only a small price to pay for two 2/2s with vigilance, but the ability gives you 2 life back afterwards.Oh, and the land has the Landfall ability of "you gain two life and your opponent loses two life", which will more than offset this life cost on top of effortlessly draining your opponent's life. It can tap for two mana instead of the usual one, with the only drawback to this ability being that it costs you one life each time, which is a small price to pay for an extra mana. Temple of Shadow and Light is another broken legendary land.The "balancing" factor is that the land is legendary, which means that you can't have multiple copies out at once. Imperial Kingdom can not only produce two colors with no drawback, but it also destroys three of your opponent's lands every time it's tapped for mana, which quickly destroys all their resources and keeps them from doing anything. Fake Balance: Some cards are mocked for being blatantly broken and having hilariously negligible drawbacks that were apparently supposed to keep them in check:.For whatever reason, Imminent Death exiles everyone's hand twice.The creature is a Wizard Dragon, so the conditions only matter if the creature somehow loses a creature type or two without also losing its original abilities.
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